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Remake of my Camp game


25/04/2021

New upload with the remade remake, this time using HDRP which again is a new learning curve.

Crafting tabe added and pops appear to join your tribe.

by no means a polished game, there are bugs!

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16/03/2021

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Menu:

    - Basic menu running.

    - Application can now be closed via the main menu or the game over screen.

Animals:
    - Now pause along with the game, although they are not instant, they still complete their current navMesh destination ???

    - Think I have resolved the issue with the grandparent gameobjects.

    - Chickens are back to being able to take damage from rock throwing.

Population:

    - Can randomly generate a pop that moves to the campfire and waits.

    - Randomly generate gender, name and age.

    TODO:

    - Everything!!!

    

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15/03/2021

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Trees:

    - Foliage can now be collected leaving the trunk in place.

Shelters:

    - Can be positioned, rotated to suit player "settlement" design and built in stages.
    - Requiring 13 firewood and 4 foliage.

    - They are another source of warmth... thinking is if there is no firewood available the player would be able to survive.

    TODO:

    - Buildings/blueprints menu.

    - It should be branches colleced not firewood.

    - Start implementing population process.

    - Be able to dismantle the shelter to move it (much leter, to upgrade).

    - Deterioration?

Population:

    - Basic population count added, number of population compared to accodomation available.

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14/03/2021

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Anilmal development:

    - Chickens, foxes, deer, bear, tigers.
        Mostly working... they eat, sleep, run away from preditors, reporduce and die.

    

    - Chickens can now be cooked over a spit on the campfire, providing 6 portions of food worth 50 hunger points each.

    TODO:

    - Fix the position of the offspring.

    - Bears and tigers to attack the player.

    - Currently only the chickens can be killed with rocks, although it is possible to kill all animals but makeing them flee and using up thier
      energy/health.

    - The timer icon that shows progress is off centre and now obvious over the cooking chicken.

    - Animals dont pause along with everthing else. easy to impleiment, just need to get around to it.

    

Rocks:

    First weapon is available. throwable rocks.

    TODO:

    - Before doing the cooked chicken work throwing a rock at a chicken would inflict damage but that has stopped working???

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07/03/2021

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Spent all week down a rabbit hole of dead ends reworking the animals as I couldn't get the flee action to trigger correctly.

Ended up starting with a blank project creating an set of generic scripts that will controll all animals with a few tweeks for
each specific as needed (so far chickens are the only animal that do not have live births etc).

Currently in the process of porting them into the main game and stiching it all together.

    

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28.02.21 build
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Up next (no set order):

Foxes
Enemies
Weapons/tools
Combat
Population
Inventory
Crafting
Recipes
Placing buildings
Trade
Tutorial
Improve Targeting
Seasonal produce
Clothing

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28/02/2021
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Chickens:
    - Randomly amble using up energy and hunger levels.
    - Go to sleep at night which restores energy.
    - Feed themselves which reduces hunger and slight increases energy levels.
    - Flees preditors.
    - Age, currently 100 day life cycle planned.
    - Lays 1 egg at 5am
    - if the egg is not collected, after roughly 5 nights of incubating a chick will be born.
    - On the 5th day of following its parent, the chick will grown into an adult chicken.
    - Chicken will die when health reaches 0, currently this only occurs by the chicken reaching 100 days old.
    - A random number of chickens are spawned at the begining of the game, including 1 right next to the player.

        TODO:
        Be able to pick up the chickens and place them anywhere. (not needed until chicken farming comes along).
        Stop food respawning in unaccessable places.
        no penalty yet due to hunger and energy levels being low.

        Occasionally the chickens get stuck whilst ambling, I think it's to do with their destinations being to close together.
        I've seen the chicken feed assign to the wrong chicken so leaving one without food?????

Fixes
    - corrected an error in new trees being created with scale messed up.
    - corrected an error where felled trees lost thier scale and yo yo around.

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22/02/2021
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DayNight Cycle:
    - works as required.

Trees:
    - Randomly populate the ground at random age which also denotes size and "wood" content, collision check works.
    - Each day (at midnight) they grow, at certain ages they spawn firewood and at other ages spawn new trees.
    - Once they reach 100 days they fall over.

        TODO:
        - Decide to either extend age of trees before they fall or stop this hapening altogether, the idea of them doing this is to provide wood for building until axe's are discovered.

Clouds:
    - Move across the scene, once they reach the current end of the world they create new clouds at the start and destroy themselves.
    - Cloud numbers increase/decrease with the seasons.
    - Randomly turns on/off rain effect.

        TODO:
        - Snow.    
        - Thunder and lighting.
        - either fine tune numbers of clouds per season and or make them bigger and fewer as effecting performance.

Temperature:
    - Daily variations that track the uk average.     - Daily fluctuations that increase the temp. until about 4pm then decrease into the night.
    - Players warmth stat reacts accordingly so stray to far from heat at night and death is possible.

        TODO:
        - This feature will not be accessable unitl a tribe member has the idea of weather.

Time;
    - Ticks by. Can be paused, can not be sped up etc. Dont think it should be able to.

Calendar:
    - Currently 10 days a month, 12 Months, 4 seasons.

Campfire:
    - Provides heat to the player if within a certain radius.
    - Requires firewood to keep alite.
    - will burn player if entered.

Player:
    - Movable
    - Currently using health, warmth and hunger stats
    - Can pick up an item in each hand, if holding something edible this can be eaten to top up hunger stat.
    - If warmth and hunger bar above max levels this restores some health if needed.

        TODO:
        everything!

Pause:
    - Everything pauses.

        TODO:
        if the game is paused just after a rain session has ended but not cleared the camera it will continue falling until finished?

Alerts:
    - Civ style alerts pop up down the side of the screen.
    - They can be set to display for however many seconds wanted.

MiniMap:
    - Basic Funcunality.

        TODO:
        Keep important items like the campfire atached to the border to aid getting back easier.
    
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chinkPlucker2point011 - 25 04 21.zip 426 MB
chickenplucker2point0.zip 68 MB

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